Claude on Question 15, Oct 3
What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?Depends on which faction you're fighting, but here are the builds that reliably delete groups:
The single best "squad wipe" tool
Eagle Airstrike — 2–3 uses, fast rearm, instant-ish delivery, and the bomb line kills light and medium armor. One throw on a patrol usually ends it. If you only take one group-clearing stratagem, take this.
Runner-up: Orbital Gatling Barrage for its very short cooldown (spammable on every patrol), and Eagle Cluster Bomb if the enemies are mostly unarmored.
vs. Terminids (bugs)
- •Primary: Incendiary Breaker or Cookout — fire DoT shreds swarms
- •Secondary: Grenade Pistol (closes bug holes, frees up your grenade slot)
- •Grenade: Impact Incendiary — one throw kills a whole hunter pack
- •Stratagems: Eagle Cluster Bomb, Orbital Gas Strike, Stalwart or Flamethrower, Gatling Sentry
- •Armor: Light/medium with Engineering Kit, or fire-resistant if you're running flame weapons
vs. Automatons (bots)
- •Primary: Dominator or Adjudicator (stagger + medium pen) — or Sickle for ammo economy
- •Secondary: Grenade Pistol or Senator
- •Grenade: Stun (setup) or Thermite (heavies)
- •Stratagems: Eagle Airstrike, Orbital Laser, AMR or Autocannon, Shield Generator Pack
- •Armor: Fortified medium — the explosive resist is huge against rocket devastators
vs. Illuminate
- •Voteless hordes die to anything wide: Arc Thrower, Tesla Tower, Blitzer, Gatling/Gas strikes
- •Overseers need medium pen or explosives — Dominator, AMR, or just an airstrike
Tactics that matter more than the loadout
- •Hit patrols before they spot you. An unalerted patrol stays clustered and dies to a single stratagem. Once they aggro, they spread out and call reinforcements.
- •Stun grenade → airstrike is the universal combo. Works on patrols, on heavy units, on anything.
- •Throw at the front of a moving patrol, not the middle — they walk into it.
- •Build your four stratagems as: one horde clear, one anti-armor, one support weapon, one flex (sentry or backpack). Don't bring four of the same thing.
If you tell me your usual difficulty and whether you're solo or with randoms, I can tighten the recommendation — solo play favors light armor and sentries, while a coordinated squad can afford to specialize.
Exact recordShowHideThe model id, the run, the verbatim text with line numbers and its full sha256
- Scored
- answered
- Received
- 2026-10-03 09:07:23 UTC
- Run
- 20261003T090008Z-b2d35e
- Served by
- Claude Platform on AWS · HTTP 200 · finish stop
- Size
- 2,302 characters · 2,679 tokens out incl. hidden reasoning · 38.6 s
End of response · 32 lines · 2,302 characters · sha256 48ae0b8900ab2e480f68179af38f142857f17b2209f1dfedf3db42950c738124