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Question 15 · Sep 30 · Day 21

Claude on Question 15, Sep 30

What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?

Great question — "squad wiping" in HD2 usually means deleting patrols or breach/dropship waves fast. Here's how I'd approach it by faction:

The universal combo

Stun grenade → Eagle Airstrike (or Orbital Precision Strike). Stunning a clumped patrol and dropping an airstrike on top is the single most reliable "delete group" play in the game, and it works against anything. Eagle Airstrike's short cooldown + multiple uses per rearm makes it the workhorse stratagem.

Terminids

Bugs come in dense, tightly-packed waves, so burn and area denial dominate:

  • •Primary: Breaker Incendiary or Cookout — DoT stacks across a whole swarm
  • •Grenade: Incendiary Impact (Thermite if you want Charger/Bile Titan answers)
  • •Stratagems: Orbital Gas Strike (absurd value for its cooldown), Napalm Eagle Airstrike, Orbital Gatling Barrage, and a Stalwart or MG-43 on high RPM for chaff
  • •Fire + a chokepoint (corridor, rock gap) kills more than any single big bomb

Automatons

Bots spread out and shoot back, so you want precision and cover:

  • •Primary: Sickle, Adjudicator, or Diligence Counter-Sniper for headshot deletes
  • •Grenade: Impact or Thermite (Thermite melts Hulks/tanks)
  • •Stratagems: Eagle Airstrike, Orbital Laser for outposts/heavy groups, Eagle Strafing Run (cheap, fast, shreds patrols in a line), and Autocannon or Laser Cannon as support
  • •Armor: Fortified (explosive resist) if you're eating rocket devastator fire
  • •Killing the dropship before it unloads with an AT weapon is often better than killing what it drops

Illuminate

Mixed threat profile — hordes of Voteless plus armored Overseers:

  • •Primary: Cookout/Breaker Incendiary for Voteless, or Purifier/Dominator if you want to handle Overseers with the same gun
  • •Stratagems: Gatling Sentry or Stalwart for chaff, Gas Strike for Voteless packs, and a solid AT option (Quasar Cannon, Recoilless) for Harvesters
  • •Funnel Voteless — they beeline at you, so back into a doorway and mow them down

Efficiency tips that matter more than the loadout

  • •Don't stack duplicates across your team. Four Eagle Airstrikes is worse than airstrike + laser + barrage + sentries.
  • •Kill patrols before they spot you — one stealth airstrike beats ten minutes of reinforcement waves.
  • •Sentries behind you, not in front. Gatling/Autocannon sentries placed on high ground behind the fight double your DPS for free.
  • •Ammo economy: if your support weapon is your chaff clear, bring a stratagem that handles heavies, and vice versa.

One caveat: Arrowhead patches balance constantly, so specific weapon strength shifts — if something here feels weak, it probably got tuned since I last had solid info. Are you running bugs, bots, or squids mostly, and at what difficulty? I can tighten the recommendation.

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Sep 30, the whole dayQuestion 15, every day

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Great question — "squad wiping" in HD2 usually means deleting patrols or breach/dropship waves fast. Here's how I'd approach it by faction:
## The universal combo
**Stun grenade → Eagle Airstrike (or Orbital Precision Strike)**. Stunning a clumped patrol and dropping an airstrike on top is the single most reliable "delete group" play in the game, and it works against anything. Eagle Airstrike's short cooldown + multiple uses per rearm makes it the workhorse stratagem.
## Terminids
Bugs come in dense, tightly-packed waves, so burn and area denial dominate:
- **Primary:** Breaker Incendiary or Cookout — DoT stacks across a whole swarm
- **Grenade:** Incendiary Impact (Thermite if you want Charger/Bile Titan answers)
- **Stratagems:** Orbital Gas Strike (absurd value for its cooldown), Napalm Eagle Airstrike, Orbital Gatling Barrage, and a Stalwart or MG-43 on high RPM for chaff
- Fire + a chokepoint (corridor, rock gap) kills more than any single big bomb
## Automatons
Bots spread out and shoot back, so you want precision and cover:
- **Primary:** Sickle, Adjudicator, or Diligence Counter-Sniper for headshot deletes
- **Grenade:** Impact or Thermite (Thermite melts Hulks/tanks)
- **Stratagems:** Eagle Airstrike, Orbital Laser for outposts/heavy groups, Eagle Strafing Run (cheap, fast, shreds patrols in a line), and Autocannon or Laser Cannon as support
- **Armor:** Fortified (explosive resist) if you're eating rocket devastator fire
- Killing the dropship before it unloads with an AT weapon is often better than killing what it drops
## Illuminate
Mixed threat profile — hordes of Voteless plus armored Overseers:
- **Primary:** Cookout/Breaker Incendiary for Voteless, or Purifier/Dominator if you want to handle Overseers with the same gun
- **Stratagems:** Gatling Sentry or Stalwart for chaff, Gas Strike for Voteless packs, and a solid AT option (Quasar Cannon, Recoilless) for Harvesters
- Funnel Voteless — they beeline at you, so back into a doorway and mow them down
## Efficiency tips that matter more than the loadout
- **Don't stack duplicates across your team.** Four Eagle Airstrikes is worse than airstrike + laser + barrage + sentries.
- **Kill patrols before they spot you** — one stealth airstrike beats ten minutes of reinforcement waves.
- **Sentries behind you, not in front.** Gatling/Autocannon sentries placed on high ground behind the fight double your DPS for free.
- **Ammo economy:** if your support weapon is your chaff clear, bring a stratagem that handles heavies, and vice versa.
One caveat: Arrowhead patches balance constantly, so specific weapon strength shifts — if something here feels weak, it probably got tuned since I last had solid info. Are you running bugs, bots, or squids mostly, and at what difficulty? I can tighten the recommendation.

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