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Question 15 · Sep 28 · Day 19

Claude on Question 15, Sep 28

What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?

Depends on the faction, but here are the loadouts that reliably delete clustered enemies:

Universal "crowd wipe" stratagems

  • •Eagle Cluster Bomb — the single best patrol-deleter against unarmored infantry. 4 uses, short cooldown.
  • •Eagle Airstrike — less anti-chaff but kills groups and armored stuff, so it's never a wasted slot.
  • •Orbital Gas Strike — huge value since the buff; the cloud lingers, confuses enemies, and damage-over-time finishes off anything that walks through.
  • •Napalm Airstrike / Orbital Napalm Barrage — area denial that turns a chokepoint or bug breach into a no-go zone.
  • •Orbital Laser — expensive (3 uses) but self-cleaning; great panic button for a mob plus a heavy or two.

Vs. Terminids

  • •Primary: Breaker Incendiary or Cookout — fire DoT does the work so you don't need perfect aim.
  • •Support: Flamethrower (melts everything up to Chargers) or Stalwart on max RPM for endless chaff.
  • •Grenade: Impact Incendiary — throw into a breach and walk away.
  • •Stratagems: Eagle Cluster + Napalm Airstrike + Gas Strike + one anti-heavy option (Recoilless / Quasar).
  • •Light or medium armor with Engineering Kit for the extra grenades.

Vs. Automatons

Bots die to precision and cover, not sustained fire.

  • •Primary: Sickle, Adjudicator, or Liberator Penetrator (you need medium pen for Devastators).
  • •Support: Autocannon or Laser Cannon — both stagger and one-shot Devastator heads at range.
  • •Grenade: Thermite for Hulks/tanks, or Stun grenades to freeze a group for an airstrike.
  • •Stratagems: Eagle Airstrike + Orbital Laser + Autocannon + Shield Generator Pack (or 380mm for base clears).
  • •Fortified armor passive cuts explosive damage significantly.

Vs. Illuminate

Voteless swarm in tight packs, which makes AoE absurdly good.

  • •Primary: Cookout, Breaker Incendiary, or the Purifier.
  • •Support: Flamethrower, Arc Thrower, or Grenade Launcher (pair with Supply Pack for infinite nades).
  • •Stratagems: Orbital Napalm Barrage + Eagle Cluster + Gas Strike, plus something with medium pen for Overseers.

General tips

  • •Grenade Launcher + Supply Pack is still one of the best pure chaff-clearing combos in the game for any faction.
  • •Bring at least one anti-armor answer; a pure crowd-control loadout falls apart the moment a Bile Titan or Factory Strider shows up.
  • •Coordinate with your squad so you're not all running four Eagle stratagems and no anti-tank.
  • •Stun grenades are the force multiplier nobody uses enough — freeze a pack, then land a 100% hit rate airstrike.

One caveat: Arrowhead patches balance frequently, so the specific numbers shift. If something here feels weak in your current patch, the underlying principle still holds — fire/gas DoT for chaff, Eagles for clustered groups, and always keep one heavy-killer slot.

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Sep 28, the whole dayQuestion 15, every day

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Depends on the faction, but here are the loadouts that reliably delete clustered enemies:
## Universal "crowd wipe" stratagems
- **Eagle Cluster Bomb** — the single best patrol-deleter against unarmored infantry. 4 uses, short cooldown.
- **Eagle Airstrike** — less anti-chaff but kills groups *and* armored stuff, so it's never a wasted slot.
- **Orbital Gas Strike** — huge value since the buff; the cloud lingers, confuses enemies, and damage-over-time finishes off anything that walks through.
- **Napalm Airstrike / Orbital Napalm Barrage** — area denial that turns a chokepoint or bug breach into a no-go zone.
- **Orbital Laser** — expensive (3 uses) but self-cleaning; great panic button for a mob plus a heavy or two.
## Vs. Terminids
- **Primary:** Breaker Incendiary or Cookout — fire DoT does the work so you don't need perfect aim.
- **Support:** Flamethrower (melts everything up to Chargers) or Stalwart on max RPM for endless chaff.
- **Grenade:** Impact Incendiary — throw into a breach and walk away.
- **Stratagems:** Eagle Cluster + Napalm Airstrike + Gas Strike + one anti-heavy option (Recoilless / Quasar).
- Light or medium armor with **Engineering Kit** for the extra grenades.
## Vs. Automatons
Bots die to precision and cover, not sustained fire.
- **Primary:** Sickle, Adjudicator, or Liberator Penetrator (you need medium pen for Devastators).
- **Support:** Autocannon or Laser Cannon — both stagger and one-shot Devastator heads at range.
- **Grenade:** Thermite for Hulks/tanks, or Stun grenades to freeze a group for an airstrike.
- **Stratagems:** Eagle Airstrike + Orbital Laser + Autocannon + Shield Generator Pack (or 380mm for base clears).
- **Fortified** armor passive cuts explosive damage significantly.
## Vs. Illuminate
Voteless swarm in tight packs, which makes AoE absurdly good.
- **Primary:** Cookout, Breaker Incendiary, or the Purifier.
- **Support:** Flamethrower, Arc Thrower, or Grenade Launcher (pair with **Supply Pack** for infinite nades).
- **Stratagems:** Orbital Napalm Barrage + Eagle Cluster + Gas Strike, plus something with medium pen for Overseers.
## General tips
- **Grenade Launcher + Supply Pack** is still one of the best pure chaff-clearing combos in the game for any faction.
- Bring **at least one** anti-armor answer; a pure crowd-control loadout falls apart the moment a Bile Titan or Factory Strider shows up.
- Coordinate with your squad so you're not all running four Eagle stratagems and no anti-tank.
- **Stun grenades** are the force multiplier nobody uses enough — freeze a pack, then land a 100% hit rate airstrike.
One caveat: Arrowhead patches balance frequently, so the specific numbers shift. If something here feels weak in your current patch, the underlying principle still holds — fire/gas DoT for chaff, Eagles for clustered groups, and always keep one heavy-killer slot.

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