Claude on Question 15, Sep 25
What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?Great question — "squad wipe" depends a lot on which faction you're fighting, since chaff density and armor values are wildly different. Here's how I'd break it down:
The universal answer: Eagle Airstrike + Gatling Sentry
If you want one combo that handles groups on every front, it's Eagle Airstrike (2–3 uses, kills light and medium enemies, closes bug holes/fabricators) paired with a Gatling Sentry (huge sustained chaff DPS, short cooldown). That's the safest "I don't know what I'll face" pick.
Terminids — fire is king
- •Primary: Breaker Incendiary or Cookout — burn DoT chews through Hunters/Scavengers with minimal aiming
- •Grenade: Impact Incendiary — instantly denies an entire breach exit
- •Stratagems: Orbital Napalm Barrage, Eagle Napalm Strike, Gatling Sentry, and a Flamethrower or Grenade Launcher as support
- •Napalm's area denial is the real trick: bugs funnel into it and die without you firing a shot
Automatons — penetration and precision
Fire is much weaker here because bots don't swarm the same way and have armor.
- •Primary: Purifier, Adjudicator, or Dominator (medium pen for Devastators)
- •Grenade: Thermite (deletes Hulks/tanks) or Stun for setups
- •Stratagems: Eagle Airstrike, Orbital Laser, Autocannon or HMG Emplacement, Rocket Sentry
- •Eagle Cluster Bomb is great against raw Trooper patrols but useless against Devastators, so bring it only if you're running a second AT option
Illuminate — sheer volume of Voteless
- •Primary: Breaker Incendiary or Blitzer (infinite ammo, chains through crowds)
- •Stratagems: Eagle Cluster Bomb, Gatling Sentry, Orbital Gatling Barrage
- •Keep one medium-pen option for Overseers — the Purifier or a support MG works
Practical tips
- •Kill patrols before they call reinforcements — a suppressed patrol is worth more than a wiped one after the breach
- •Sentries want cover behind you, not the middle of the field; place them on your escape route
- •Stun grenade → any barrage is the highest-value combo in the game for clustered heavies
- •Bring at least one anti-tank option regardless; nothing else matters if a Charger or Factory Strider walks in
One caveat: Arrowhead patches balance pretty aggressively, so specific weapon numbers shift. The structure above (area denial + sustained chaff clear + one AT) holds up across patches even when individual picks fall in or out of favor.
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