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Question 15 · Sep 25 · Day 16

Claude on Question 15, Sep 25

What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?

Great question — "squad wipe" depends a lot on which faction you're fighting, since chaff density and armor values are wildly different. Here's how I'd break it down:

The universal answer: Eagle Airstrike + Gatling Sentry

If you want one combo that handles groups on every front, it's Eagle Airstrike (2–3 uses, kills light and medium enemies, closes bug holes/fabricators) paired with a Gatling Sentry (huge sustained chaff DPS, short cooldown). That's the safest "I don't know what I'll face" pick.

Terminids — fire is king

  • •Primary: Breaker Incendiary or Cookout — burn DoT chews through Hunters/Scavengers with minimal aiming
  • •Grenade: Impact Incendiary — instantly denies an entire breach exit
  • •Stratagems: Orbital Napalm Barrage, Eagle Napalm Strike, Gatling Sentry, and a Flamethrower or Grenade Launcher as support
  • •Napalm's area denial is the real trick: bugs funnel into it and die without you firing a shot

Automatons — penetration and precision

Fire is much weaker here because bots don't swarm the same way and have armor.

  • •Primary: Purifier, Adjudicator, or Dominator (medium pen for Devastators)
  • •Grenade: Thermite (deletes Hulks/tanks) or Stun for setups
  • •Stratagems: Eagle Airstrike, Orbital Laser, Autocannon or HMG Emplacement, Rocket Sentry
  • •Eagle Cluster Bomb is great against raw Trooper patrols but useless against Devastators, so bring it only if you're running a second AT option

Illuminate — sheer volume of Voteless

  • •Primary: Breaker Incendiary or Blitzer (infinite ammo, chains through crowds)
  • •Stratagems: Eagle Cluster Bomb, Gatling Sentry, Orbital Gatling Barrage
  • •Keep one medium-pen option for Overseers — the Purifier or a support MG works

Practical tips

  • •Kill patrols before they call reinforcements — a suppressed patrol is worth more than a wiped one after the breach
  • •Sentries want cover behind you, not the middle of the field; place them on your escape route
  • •Stun grenade → any barrage is the highest-value combo in the game for clustered heavies
  • •Bring at least one anti-tank option regardless; nothing else matters if a Charger or Factory Strider walks in

One caveat: Arrowhead patches balance pretty aggressively, so specific weapon numbers shift. The structure above (area denial + sustained chaff clear + one AT) holds up across patches even when individual picks fall in or out of favor.

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Sep 25, the whole dayQuestion 15, every day

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Great question — "squad wipe" depends a lot on which faction you're fighting, since chaff density and armor values are wildly different. Here's how I'd break it down:
## The universal answer: Eagle Airstrike + Gatling Sentry
If you want one combo that handles groups on every front, it's **Eagle Airstrike** (2–3 uses, kills light *and* medium enemies, closes bug holes/fabricators) paired with a **Gatling Sentry** (huge sustained chaff DPS, short cooldown). That's the safest "I don't know what I'll face" pick.
## Terminids — fire is king
- **Primary:** Breaker Incendiary or Cookout — burn DoT chews through Hunters/Scavengers with minimal aiming
- **Grenade:** Impact Incendiary — instantly denies an entire breach exit
- **Stratagems:** Orbital Napalm Barrage, Eagle Napalm Strike, Gatling Sentry, and a Flamethrower or Grenade Launcher as support
- Napalm's area denial is the real trick: bugs funnel into it and die without you firing a shot
## Automatons — penetration and precision
Fire is much weaker here because bots don't swarm the same way and have armor.
- **Primary:** Purifier, Adjudicator, or Dominator (medium pen for Devastators)
- **Grenade:** Thermite (deletes Hulks/tanks) or Stun for setups
- **Stratagems:** Eagle Airstrike, Orbital Laser, Autocannon or HMG Emplacement, Rocket Sentry
- **Eagle Cluster Bomb** is great against raw Trooper patrols but useless against Devastators, so bring it only if you're running a second AT option
## Illuminate — sheer volume of Voteless
- **Primary:** Breaker Incendiary or Blitzer (infinite ammo, chains through crowds)
- **Stratagems:** Eagle Cluster Bomb, Gatling Sentry, Orbital Gatling Barrage
- Keep one medium-pen option for Overseers — the Purifier or a support MG works
## Practical tips
- **Kill patrols before they call reinforcements** — a suppressed patrol is worth more than a wiped one after the breach
- **Sentries want cover behind you**, not the middle of the field; place them on your escape route
- **Stun grenade → any barrage** is the highest-value combo in the game for clustered heavies
- Bring at least one **anti-tank** option regardless; nothing else matters if a Charger or Factory Strider walks in
One caveat: Arrowhead patches balance pretty aggressively, so specific weapon numbers shift. The *structure* above (area denial + sustained chaff clear + one AT) holds up across patches even when individual picks fall in or out of favor.

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