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Question 15 · Sep 22 · Day 13

Claude on Question 15, Sep 22

What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?

Depends a lot on which faction you're dropping against, but here are the loadouts that reliably delete a patrol before it can call in a breach or dropship.

The core principle: you need one "instant crowd delete" stratagem plus something that handles whatever armored unit is escorting the group. Killing the entire patrol fast is what matters — leave one Scavenger or Trooper alive and you've bought yourself a breach or a bot drop.


vs. Terminids

Bugs come in big, tightly packed waves, which makes AoE absurdly efficient.

  • •Eagle Cluster Bomb — one throw wipes an entire patrol of Hunters/Scavengers. Four uses per rearm.
  • •Eagle Napalm Airstrike or Orbital Napalm Barrage — fire does the work over time and denies the breach area.
  • •Incendiary Breaker primary + Impact Incendiary grenades — burn damage shreds chaff and mediums.
  • •Stalwart on max RPM as your support weapon (it's a chaff lawnmower), or Flamethrower if you want to melt Chargers too.
  • •Guard Dog Rover for passive cleanup of Hunters flanking you.
  • •Bring Thermite grenades or an EAT/Recoilless if Bile Titans are spawning.

vs. Automatons

Cluster munitions are much worse here — Devastators and Hulks just walk out of them. You want precision and cover.

  • •Eagle Airstrike is the workhorse: kills groups, fabricators, and tanks.
  • •Orbital Laser for when a patrol turns into a heavy dropship.
  • •Autocannon or Laser Cannon as support — AC one-taps Devastator heads and Gunship engines; Laser Cannon has infinite ammo and melts Hulk eyes.
  • •Stun grenades are genuinely the best bot utility in the game — freeze a Hulk or a Devastator cluster and execute at leisure.
  • •Fortified armor passive (explosive resistance) makes rocket Devastators survivable.

vs. Illuminate

Voteless swarm in absurd numbers, so chaining and sustained fire beat single-target damage.

  • •Arc Thrower or Blitzer — arcs chain through packed Voteless crowds, infinite ammo, no reload pressure.
  • •Gatling Sentry or Machine Gun Sentry — cheap cooldown, handles a whole street.
  • •Quasar Cannon or Recoilless Rifle for Harvesters, or shoot out their legs.
  • •Incendiary weapons work well since Voteless have no armor.

Two things that matter more than the loadout:

  • 1.Throw first, shoot second. If you see a patrol before it sees you, a stratagem thrown at the center of the group is a guaranteed full wipe. Once they're aggro'd and spread out, you'll need twice the resources.
  • 2.Coordinate cooldowns with your squad. Four people all bringing Cluster Bomb means you have overlapping AoE and zero anti-tank. Split roles — two crowd-clear, one anti-armor, one utility (sentry, smoke, supply pack).

Balance patches shift the meta pretty regularly, so if something feels weak it may have been tuned since I last had reliable info — worth checking recent patch notes.

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Sep 22, the whole dayQuestion 15, every day

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Depends a lot on which faction you're dropping against, but here are the loadouts that reliably delete a patrol before it can call in a breach or dropship.
**The core principle:** you need one "instant crowd delete" stratagem plus something that handles whatever armored unit is escorting the group. Killing the *entire* patrol fast is what matters — leave one Scavenger or Trooper alive and you've bought yourself a breach or a bot drop.
---
**vs. Terminids**
Bugs come in big, tightly packed waves, which makes AoE absurdly efficient.
- **Eagle Cluster Bomb** — one throw wipes an entire patrol of Hunters/Scavengers. Four uses per rearm.
- **Eagle Napalm Airstrike** or **Orbital Napalm Barrage** — fire does the work over time and denies the breach area.
- **Incendiary Breaker** primary + **Impact Incendiary grenades** — burn damage shreds chaff and mediums.
- **Stalwart** on max RPM as your support weapon (it's a chaff lawnmower), or **Flamethrower** if you want to melt Chargers too.
- **Guard Dog Rover** for passive cleanup of Hunters flanking you.
- Bring **Thermite grenades** or an **EAT/Recoilless** if Bile Titans are spawning.
**vs. Automatons**
Cluster munitions are much worse here — Devastators and Hulks just walk out of them. You want precision and cover.
- **Eagle Airstrike** is the workhorse: kills groups, fabricators, and tanks.
- **Orbital Laser** for when a patrol turns into a heavy dropship.
- **Autocannon** or **Laser Cannon** as support — AC one-taps Devastator heads and Gunship engines; Laser Cannon has infinite ammo and melts Hulk eyes.
- **Stun grenades** are genuinely the best bot utility in the game — freeze a Hulk or a Devastator cluster and execute at leisure.
- **Fortified** armor passive (explosive resistance) makes rocket Devastators survivable.
**vs. Illuminate**
Voteless swarm in absurd numbers, so chaining and sustained fire beat single-target damage.
- **Arc Thrower** or **Blitzer** — arcs chain through packed Voteless crowds, infinite ammo, no reload pressure.
- **Gatling Sentry** or **Machine Gun Sentry** — cheap cooldown, handles a whole street.
- **Quasar Cannon** or **Recoilless Rifle** for Harvesters, or shoot out their legs.
- Incendiary weapons work well since Voteless have no armor.
---
**Two things that matter more than the loadout:**
1. **Throw first, shoot second.** If you see a patrol before it sees you, a stratagem thrown at the center of the group is a guaranteed full wipe. Once they're aggro'd and spread out, you'll need twice the resources.
2. **Coordinate cooldowns with your squad.** Four people all bringing Cluster Bomb means you have overlapping AoE and zero anti-tank. Split roles — two crowd-clear, one anti-armor, one utility (sentry, smoke, supply pack).
Balance patches shift the meta pretty regularly, so if something feels weak it may have been tuned since I last had reliable info — worth checking recent patch notes.

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