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Question 15 · Sep 20 · Day 11

Claude on Question 15, Sep 20

What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?

Depends on which faction you're mowing down, but here are the highest-value picks:

Universal principle

For wiping out a patrol efficiently, you want one stratagem that kills the whole group before it scatters, not four things that kill one enemy each. Cooldown-per-kill is the real metric — that's why Eagle slots (multiple uses per rearm, short cooldown) beat Orbital Laser (3 uses per mission) for routine patrol deletion.

Also: throw it at the back of the patrol so survivors run into the blast rather than away from it.

vs. Terminids

  • •Primary: Breaker Incendiary or Cookout — burn DoT chews through swarms and staggers
  • •Grenade: Impact Incendiary (arguably the single best chaff-clearing item in the game)
  • •Stratagems: Eagle Napalm Airstrike or Cluster Bomb + Orbital Gas Strike (cheap cooldown, huge value on patrols) + Flamethrower or Grenade Launcher + one anti-heavy option (Recoilless / Orbital Railcannon for Chargers & Bile Titans)
  • •Armor: anything with Engineering Kit for extra grenades, or light armor to outrun what you didn't kill

vs. Automatons

  • •Primary: Sickle, Adjudicator, or Dominator (Dominator one-shots Devastator heads)
  • •Grenade: Thermite (melts Hulks/tanks) or Stun for control
  • •Stratagems: Eagle Airstrike (kills groups and fabricators — best efficiency in the game) + Autocannon or Laser Cannon + Orbital Laser or Rocket Sentry + Shield Generator Pack
  • •Armor: Fortified — bot rockets and cannon turrets are what actually kill you

vs. Illuminate

  • •Primary: high-RPM anything (Sickle, Liberator) for Voteless hordes
  • •Stratagems: Gatling Barrage or Cluster Bomb for the zombie waves, plus Quasar/Recoilless for Harvesters. Gas and fire both perform well against dense Voteless packs.

Secondary worth always taking

Grenade Pistol — lets you close bug holes and fabricators without spending a stratagem, which frees your other slots for pure killing power.

One caveat: Arrowhead patches balance pretty regularly, so specifics may have shifted since my last update — worth double-checking current weapon stats. And honestly, on higher difficulties, the most "efficient" answer to a patrol is often to not fight it at all and keep moving toward the objective.

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Sep 20, the whole dayQuestion 15, every day

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Depends on which faction you're mowing down, but here are the highest-value picks:
## Universal principle
For wiping out a *patrol* efficiently, you want **one stratagem that kills the whole group before it scatters**, not four things that kill one enemy each. Cooldown-per-kill is the real metric — that's why Eagle slots (multiple uses per rearm, short cooldown) beat Orbital Laser (3 uses per mission) for routine patrol deletion.
Also: throw it at the *back* of the patrol so survivors run into the blast rather than away from it.
## vs. Terminids
- **Primary:** Breaker Incendiary or Cookout — burn DoT chews through swarms and staggers
- **Grenade:** Impact Incendiary (arguably the single best chaff-clearing item in the game)
- **Stratagems:** Eagle Napalm Airstrike or Cluster Bomb + Orbital Gas Strike (cheap cooldown, huge value on patrols) + Flamethrower or Grenade Launcher + one anti-heavy option (Recoilless / Orbital Railcannon for Chargers & Bile Titans)
- **Armor:** anything with Engineering Kit for extra grenades, or light armor to outrun what you didn't kill
## vs. Automatons
- **Primary:** Sickle, Adjudicator, or Dominator (Dominator one-shots Devastator heads)
- **Grenade:** Thermite (melts Hulks/tanks) or Stun for control
- **Stratagems:** Eagle Airstrike (kills groups *and* fabricators — best efficiency in the game) + Autocannon or Laser Cannon + Orbital Laser or Rocket Sentry + Shield Generator Pack
- **Armor:** Fortified — bot rockets and cannon turrets are what actually kill you
## vs. Illuminate
- **Primary:** high-RPM anything (Sickle, Liberator) for Voteless hordes
- **Stratagems:** Gatling Barrage or Cluster Bomb for the zombie waves, plus Quasar/Recoilless for Harvesters. Gas and fire both perform well against dense Voteless packs.
## Secondary worth always taking
**Grenade Pistol** — lets you close bug holes and fabricators without spending a stratagem, which frees your other slots for pure killing power.
One caveat: Arrowhead patches balance pretty regularly, so specifics may have shifted since my last update — worth double-checking current weapon stats. And honestly, on higher difficulties, the most "efficient" answer to a patrol is often to not fight it at all and keep moving toward the objective.

End of response · 27 lines · 2,265 characters · sha256 3faf27165f9a46d8ed79b9bd5ca1f2954d454c828cc637ddba81a3d49a06c393