Claude on Question 15, Sep 16
What's the most efficient loadout for wiping out an enemy squad in Helldivers 2?Depends on which enemies you're wiping out, but the universal principle is stun/slow them into a pile, then drop AoE on the pile. Here are loadouts built around that:
Terminids (bugs) — burn and bomb
- •Primary: Incendiary Breaker or Cookout — fire DoT shreds swarms of hunters/warriors
- •Secondary: Grenade Pistol (for closing bug holes)
- •Grenade: Stun or Gas
- •Stratagems: Eagle Napalm Airstrike, Orbital Gas Strike, Gatling Sentry, 500kg or Orbital Railcannon for Bile Titans
- •Armor: Light/medium with Inflammable (so your own fire doesn't kill you) or Engineering Kit
Napalm across a breach chokepoint kills basically everything under Charger weight class with zero further input.
Automatons (bots) — stagger and snipe
- •Primary: Purifier, Scorcher, or Diligence Counter Sniper
- •Secondary: Grenade Pistol or Senator
- •Grenade: Stun (locks Hulks and Devastators)
- •Stratagems: Autocannon or Laser Cannon, Eagle Airstrike, Orbital Laser, Rocket/Autocannon Sentry
- •Armor: Heavy with Fortified (50% explosive resistance vs rockets)
Stun grenade into a Devastator cluster then one Eagle Airstrike is the single most cost-efficient trade in the game.
Illuminate — pure crowd control
- •Primary: Blitzer or Incendiary Breaker (Voteless come in dozens)
- •Grenade: Gas — they'll turn on each other
- •Stratagems: Orbital Gas Strike, Gatling Sentry, Quasar Cannon or Recoilless for Harvesters, Eagle Cluster Bomb
General tips
- •Sentries go behind and slightly above you, facing the threat — they draw aggro away and won't clip your teammates.
- •Cluster Bomb > Airstrike for pure chaff; Airstrike > Cluster if you need to kill buildings too.
- •Let them come to you. Kiting a patrol into a tight pile before committing a strategem doubles your value per cooldown.
- •Supply Pack + Grenade Launcher is still an absurd one-man chaff deleter if you want a self-sufficient build.
One caveat: Arrowhead rebalances weapons pretty aggressively, so if something here feels weak, it probably got nerfed (or something else got buffed) since I last had data. The stun-then-AoE core logic holds up through patches, though.
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